Reading Time: ~ 2 min.
It’s Week #2 of the #yenBOOKCLUB and below you’ll find a few of my personal notes that I’ve captured in last week’s reading (Chapter #1)! And, if you’re around this morning for #yenHOURS then I’d love to chat with you through it over Zoom!
Perhaps I’ll see you in an hour or so? We’ll be coworking for 3 hours this morning! Every Thursday.
But, before my notes, you links for the day:
- Community Led Summit! Best person ever. An excuse. Useful. Honk.
- Bday Satoshi. Video industry. The remaining 7%. Covid College.
- Elon, wtf. T-commerce. Bay area housing. Reeview. Gapt.ai. UX challenges.
- Maps, AI. LOL. Arm v9. Inert. Failures. Switchboard. Empathy. Mailstudio.
- Onboard space. Trust. Biz value of community. Redirects. Extpay.
- Good, deal. Clever. Yikes! Open source and SaaS. Journey. Startups.
- Building community step-by-step. Mobilecoin. Roots. Mem. Open subscriptions.
- Creator resources. Coinbase. Patreon! Monet. Rest API gen. Technical SEO.
- Airhouse. Cold starts. More animators! Group therapy. CDI. Masterclass.
- Branch. Texts. FinOps. Screenshop. Missinglettr. Kaboom. $1M in revenue.
Oh, and I’m looking for folks who love
typescript — know of anyone?
To infinity & community,
Chapter 1 of Change by Design presented a number of high-level concepts that set the stage for the larger ideas throughout the rest of the book. I’ve captured a few notes as well as lines from the book that challenged me to think a bit more deeply about how I design products, organizations, communities, and cultures.
- The myth of innovation is that brilliant ideas leap fully formed from the minds of geniuses. In reality, most innovations are borne from rigor and discipline.
- There’s a difference between being a designer and thinking like one.
- The power of design is not as a link in the chain but as the hub of a wheel.
- The nature of design thinking makes methodologies / simple step-by-step “recipes” impossible. Instead, it’s a continuum over overlapping spaces: Inspiration, Ideation, Implementation.
- “Fail early to succeed sooner.”
- Finding harmony between desirability, viability, and feasibility is the goal; not “solving” or resolving the constraints in each (e.g. Nintendo Wii which broke out of the “arms race” of upscaling graphics).
- A creative organization is constantly on the lookout for people with the capacity and the disposition for collaboration across disciplines. It’s multidisciplinary vs. interdisciplinary one, where the former argues / advocates for their specialty while the latter creates collective ownership and responsibility.
- A culture that believes that it is better to ask forgiveness afterward rather than permission before, that rewards people for success but gives them permission to fail, has removed one of the main obstacles to the formation of new ideas.
- The next generation of designers will need to be as comfortable in the boardroom as they are in the studio and shop, they will need to look at every problem as a design problem.
I’m already through most of the book, to be honest, but, I’m re-reading it all each week as I gather my notes! Have a great one friends!